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---------- Forwarded message ----------
Date: Fri, 17 Jun 2005 11:00:57 -0500
From: Stacy Zellmann <zellm003@umn.edu>
To: sondheim@panix.com
Subject: Cybermind/THE SOULS OF CYBERFOLK: Posthumanism as Vernacular Theory

Considers the construction of race, gender, and sexuality in virtual
reality.

THE SOULS OF CYBERFOLK: Posthumanism as Vernacular Theory
Thomas Foster
University of Minnesota Press | 392 pages | 2005
ISBN 0-8166-3405-X | hardcover | $74.95
ISBN 0-8166-3406-8 | paperback | $24.95
Electronic Mediations Series, volume 13

Thomas Foster traces the transformation of cyberpunk from a literary
movement into a multimedia cultural phenomenon. He examines how cyberpunk
defined a framework for thinking about the cultural implications of new
technologies´┐Ża framework flexible enough to incorporate issues of gender,
queer sexualities, and ethnic and racial differences as well as developments
in nationalist models of citizenship and global economic flows.

Beginning with William Gibson's paradigmatic text Neuromancer and continuing
through the works of Maureen McHugh, Melissa Scott, Neal Stephenson, Greg
Egan, and Ken MacLeod, Foster measures cyberpunk's reach into social and
philosophical movements, commercial art, comic books, film, and music video.

For more information, including the table of contents, visit the book's
webpage:
http://www.upress.umn.edu/Books/F/foster_souls.html

For more information on the Electronic Mediations Series:
http://www.upress.umn.edu/byseries/electronic.html

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