Message-ID: <Pine.NEB.4.64.0710170123260.18926@panix3.panix.com>
From: Alan Sondheim <sondheim@panix.com>
To: Cyb <cybermind@listserv.aol.com>, Wryting-L <WRYTING-L@listserv.wvu.edu>
Subject: Space both, not both, streets, noise
Date: Wed, 17 Oct 2007 01:23:51 -0400 (EDT)
Space both, not both, streets, noise Begin with an origin O = (01,02,03,...0N), coordinates in dim N Euclidean space; each sector has an N-1 flat w/ total of 2^N; consider these open sets separated by N-2 flats... bounded by... Each N-1 flat coheres intern- ally; the O is isolated - there are rumors of O... unreachable, a kind of central core, mythos, radio radio. The space is T0,1,2 not T3,4,5; no open set contains O, let's define it that way. O is countable, phenomenologic- ally O is unaccountable - now think numerous points on the N-2 separating flats - give these rational coordinates, finite number of them - they're wanderers among the riches of the world, peer over barriers, simply unreachable - organisms live and talk within the open set - they're no boundaries as far as they know - only rumors - not of boundaries but of those numerous points - call them {X} - {X} forms a set - the set sits on orthogonal roads of sorts, easy communication among themselves through the origin O - they don't see anything though - maybe they're the grit of the world,* the fasteners - maybe they guard the potential well of the open sets - open sets are far too fragile here - there's something lacking with them - a certain hardness, inertness - but {X} makes up for that... http://www.asondheim.org/both.mp3 http://www.asondheim.org/notboth.mp3 http://www.asondheim.org/streets.mp4 * Something should be added here concerning the dim-3 space of SL, the projection from 3D -> 2D, the visual representation of time (trails), the closed (bounded) spaces that are open (unbounded, asymptotic) spaces from the viewpoint of the avatar (hence the 'cycling' as one tries to leave the game-space). And that there might be points, point-sets outside the game- space, inaccessible, nonetheless, metaphorically, viewpoints into game communication, forbidden areas, points like telephones or bugs, holes in and out of other dimensions.