Message-ID: <Pine.NEB.4.64.0803072119400.3840@panix3.panix.com>
From: Alan Sondheim <sondheim@panix.com>
To: Cyb <cybermind@listserv.aol.com>, Wryting-L <WRYTING-L@listserv.wvu.edu>
Subject: 3 z-axis non-scaled mods from Foofwa/Kira mocap
Date: Fri, 7 Mar 2008 21:20:01 -0500 (EST)
3 z-axis non-scaled mods from Foofwa/Kira mocap trilled/waltz are from the same bvh; one presents sheave-skin interior This is as close as I can get to... ...gutsy organs, sloughed wade. It's not very close; the sheave-skin breaks into air. I'd note that even its mathematical substructure defines manifolds emptied of anything but nurbs, splines, whatever - tension across the sheave. Or rather the sheave/manifold - tension defined on the two-dimensional curved surface. One might draw vectors for example. One pulls, pushes - directly or through bvh and other manipulations. Mobility/intention in Second Life for example. These vectors breathe in the surrounding space. With poles and polars, space is on the move. So you're saying? That abstractions, mapping, might, on a metaphorical level, pucker just about everywhere, a slid ontology. It's sight, then? It's sight, or rather what's seen is what's sheave. Although of course one might make sheave or sheaves invisible; it's an option. And there might be invisibilites built-in - everywhere, in SL, in Poser, across the true world? Yes, what we call ghosts are only these slid ontologies. http://www.alansondheim.org/foxtrot.mp4 http://www.alansondheim.org/trilled.mp4 http://www.alansondheim.org/waltz.mp4