Message-ID: <Pine.NEB.4.64.0808120954110.7418@panix3.panix.com>
From: Alan Sondheim <sondheim@panix.com>
To: Cyb <cybermind@listserv.aol.com>, Wryting-L <WRYTING-L@listserv.wvu.edu>
Subject: of death and dealing
Date: Tue, 12 Aug 2008 09:55:10 -0400 (EDT)
of death and dealing preparatory moves, logging in through the cache. this is the background of gamespace memory; in 3 and 1 for example you can see the fundamental prims on the way to full load. the full grey is on the way to skysphere. resolu- tion is lower but higher than you might imagine; one can sacrifice speed and framerate for resolution. this is the reverse processing of worlds after death, as full a represent- ation as one might want of bardo, which is unrepresentable. one emerges out of nothing, returns to it through a world always already emptied and empty. http://www.alansondheim.org/Snapshot_001.jpg http://www.alansondheim.org/Snapshot_002.jpg http://www.alansondheim.org/Snapshot_003.jpg http://www.alansondheim.org/Snapshot_004.jpg http://www.alansondheim.org/Snapshot_005.jpg http://www.alansondheim.org/ falter jpgs http://www.alansondheim.org/ twirl jpgs http://www.alansondheim.org/twirl.mp4 overview more anomalies of vision and internal cycles To access the Odyssey exhibition The Accidental Artist: http://slurl.com/secondlife/Odyssey/48/12/22 there are no dealings with death