The Alan Sondheim Mail Archive

of death and dealing

preparatory moves, logging in through the cache. this is the background of
gamespace memory; in 3 and 1 for example you can see the fundamental prims
on the way to full load. the full grey is on the way to skysphere. resolu-
tion is lower but higher than you might imagine; one can sacrifice speed
and framerate for resolution.

this is the reverse processing of worlds after death, as full a represent-
ation as one might want of bardo, which is unrepresentable. one emerges
out of nothing, returns to it through a world always already emptied and
empty. falter jpgs twirl jpgs overview

more anomalies of vision and internal cycles

To access the Odyssey exhibition The Accidental Artist:

there are no dealings with death

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