Message-ID: <Pine.NEB.4.64.0811050230040.14026@panix3.panix.com>
From: Alan Sondheim <sondheim@panix.com>
To: Cyb <cybermind@listserv.aol.com>, Wryting-L <WRYTING-L@listserv.wvu.edu>
Subject: Distance effects
Date: Wed, 5 Nov 2008 02:30:37 -0500 (EST)
Distance effects Proximity switches moving objects and particle emitters out of avatars' ways. A switch may move an object 25i down or 125i up, as well as 50i down (i = unit). An object appears not to be able to move down indefinitely, but stop somewhat beneath the surface of the seabed. An object appears to move up indefinitely. If a 125i up object is approached, it moves 125i up; if it is then approached, it moves another 125i, i.e. 250i. The fear is that objects will leave the site permanently - that they will continue to move vertically, abandoning the jumble affect. However, objects also seem to return slowly to their original positions or close to their original positions. One of the large circular objects becomes a fence in the exhibition space as it sinks beneath the floor. Going down into the seabed area becomes more and more confused, as any number of objects are down there, moving and rotating, waiting for the avatar or avatars to move out of the zone of influence. http://www.alansondheim.org/ galaxy jpgs Objects and avatars in other words are in constant dialog; the world is mutually motivated; in the long reach, intentionality is filled with misrecognition; the database is inviolate (even with hacking, prim proliferation, the database is inviolate). What idiots! | Alan Sondheim Mail archive: http://sondheim.rupamsunyata.org/ | To access the Odyssey exhibition The Accidental Artist: | http://slurl.com/secondlife/Odyssey/48/12/22 | Webpage (directory) at http://www.alansondheim.org | sondheim@panix.com, sondheim@gmail.org, tel US 718-813-3285