The Alan Sondheim Mail Archive


This is really wonderful - I loved the kilometer-high drawing! - alan


---------- Forwarded message ----------
From: DC Spensley <spensley@pacbell.net>


Bio:

DanCoyote Antonelli:

The avatar DanCoyote was created as the proxy for David �DC� Spensley in 
the virtual world of Second Life. The name DanCoyote is derived from 
Cervantes� Don Quixote and in honor of a coyote that Joseph Beuys lived 
with for a time at the Ren� Block Gallery in New York during his 1974 
action, �I like America and America Likes Me�.

DanCoyote�s costume is intended to be simple and low bandwidth, placing 
the emphasis on work outside of the avatar. Each detail of DanCoyote�s 
garb, however, has significance. Yellow and black are high visibility 
colors and also the official colors of the City of San Francisco. The gold 
bands on his arms and legs symbolize a release from the bonds of gravity 
and physicality. The wand in the left hand is called a �caduceus�, which 
refers to the transformational nature of the Greek god Hermes. Caduceus 
.03 is also a one of a kind virtual tool, custom programmed to project 
commands to metamorphosize objects and installations from a distance.

DC Spensley

An alumni of the San Francisco Art Institute, DC Spensley has lived and 
worked in Northern California since 1986. Spensley wears the hat of 
writer, director, cinematographer, composer, performance artist and most 
recently has appeared as the avatar DanCoyote Antonelli in the virtual 
reality simulation of Second Life. While most people jealously guard their 
pseudonymity inside this alternate reality, Spensley attempts parity in 
both worlds and has exhibited internationally at the ZeroOne/ISEA 
conference in 2006, the Dutch Electronic Arts Festival 2006 and Ars 
Electronica 2007.

About the work on exhibition at ARENA:

I call this grouping "Recent Retrospective" because it contains art from 
different bodies of my work done in the last three years as an artist in 
residence in the virtual world.

Most prominent is the nearly kilometer tall assembly entitled "Drawing". 
Drawing is neither a drawing or a sculpture, but is rather a conceptual 
tongue and cheek reference to both kinds of artifact that ironically 
cannot exist in simulated space. Drawing informs viewers about scale in 
the virtual world in a way unlike most constructions found in SL by 
negating the figurative context and pointing out the "avatar powers" of a 
viewer. This encourages a viewer to become more aware of their 
configuration options and invites the viewer realize a new level of 
proficiency in experiencing simulated space. The mute monoliths animate 
glacially, too slow for the eye to perceive and foreground a sense of the 
volume of space displaced by the work. Viewers take a chair conveyance 
available at the "Drawing" sign which carries them up to a vantage point 
high about the sim.

Also on display:

"Pixel Board", a binary feedback social sculpture. Viewers click squares 
on the smaller panel and this input appears as output on the larger 
display, which is then visible from a great distance. Pixel Board explores 
the social urge to leave graffiti, but in a one-bit, black and white icon 
format.

"Mutant Hossies". These three weird quasi-horse artworks are remediations 
of a classic sculptural form and displayed like bronze statues on marble 
platforms. They are a "mashup", or reworking of an original horse 
sculpture give away free by Second Life artist Nomasha Syaks. Mutant 
Hossies have embedded scripting that causes subtle animations to play that 
support the fanciful variation of horse depicted.

"Tomb Maze" Tomb Maze uses embedded reflexive scripting to create a 
tomb-like maze that people are encouraged to navigate their avatar 
through. The maze is possible. It does take some patience, so there is 
always the chance an impatient avatar might become trapped and need to 
find other means of escape!

"Very Silly Militude" is not what it seems. Very Silly Militude 
characterizes the quality of verissimilitude superficially. But when set 
to midnight, a viewer walking through will see light cast in unusual ways. 
The exterior layer of the work is a deliberate misdirection and while it 
appears to be about the movement of heavy objects in space, it is really 
about the way light is occluded by them.

Thanks for viewing!

David "DC" Spensley is DanCoyote in SL



Concurrent with the New Media Caucus panel Space: The New Frontier at the 
National CAA 2009, �@� is an exhibition that examines space and site.

With simultaneous locations in Los Angeles and Second Life (SL), �@�challenges 
artists to consider place & placelessness from within the context of networked 
culture.

The physical gallery space will be replicated within SL, featuring an actual 
window between the virtual and real worlds to observe and be observed.

The exhibition space will feature a floor-to-ceiling projection and a streaming 
video camera.  This wall will serve as the interface between the Real Life (RL) 
in the gallery and its replication in Second Life.

The intent for �@� is to exploit the philosophically rich mirroring between RL 
and SL, as well as the paradoxical condition of being the observer and 
observed.

CALL FOR WORKS:

Three aspects to the show will be curated separately but are expected to 
connect conceptually:

1) installation in RL: a heterotopic space - "other space" or "alt space"� that 
contains the projection from SL and that can be modeled in SL.  The artist is 
not responsible for creating the SL model.

2) video  screenings:   works concerning space and place vis-�-vis RL and SL. 
These works will be screened in an adjacent space in RL and streamed in SL

3) works based in SL that may cross RL boundaries. Objects and performances 
originating in SL that consider and make use of the synergistic interplay of 
RL/SL localities. Work may exist in either or both spaces.

Exhibition site: Southern California Institute of Architecture, Los Angeles, 
CA, and Seventh Eye in Second Life.

Installation will take place at the end of February

Formats:

- Works may be in any medium. ( submissions must be web links)
- Physical works MAY be reproduced in the SL space.
- Please consider the exhibition context and propose new and existing works 
that fit this hybrid space.
- Links to high compression downloadable quicktime are recommended, suggested 
length is 3-5 minutes.
- The gallery is approximately 20' x 60' (detailed diagram available upon 
request)


Deadline: January 26

Please send proposals or documentation links to:
gallery@arsvirtua.com
On Jan 15, 2009, at 11:12 AM, Alan Sondheim wrote:

> 
> 
> - This is amazing - please send me a description and I'll send it out to 
> various lists etc. I particularly like the drawing which seems unique to me 
> and the aesthetics are incredible. - thanks, Alan
> 
> 
> 
> | Alan Sondheim Mail archive:  http://sondheim.rupamsunyata.org/
> | To access the Odyssey exhibition The Accidental Artist:
> | http://slurl.com/secondlife/Odyssey/48/12/22
> | Webpage (directory) at http://www.alansondheim.org
> | sondheim@panix.com, sondheim@gmail.org, tel US 718-813-3285
>

Generated by Mnemosyne 0.12.