Message-ID: <Pine.NEB.4.64.0901262223110.28435@panix3.panix.com>
From: Alan Sondheim <sondheim@panix.com>
To: Cyb <cybermind@listserv.aol.com>, Wryting-L <WRYTING-L@listserv.wvu.edu>
Subject: Weather, Sync, and Physics in SL from yesterday
Date: Mon, 26 Jan 2009 22:23:37 -0500 (EST)
Weather, Sync, and Physics in SL The following have come out of the show in Second Life - ian.mp4 is based on Debris Field, the title of the installation - since it was near closing, I took out a lot of the elements present and added one which was duplicated - this was made for Ian Ah. There are about 100 of these; in ian.mp4 the avatar travels through them. What's interesting is the way they align themselves into two groups, at either ends of the field - and the way the particles from the groups form somewhat random vortices. You can see the alignment in sync.mp4 - I removed the particles for this, so the objects are clearly visible and divided into two sets of equivalent but out of sync motions. I'm fascinated by this - I think the field itself must be divided into two different land parcels. So virtual worlds go - they're stitched together. The last video, vortices.mp4, maps the weather over the regions - particles cross boundaries without changing direction, but their initial impulse comes from their parent region. There's a fairly complex physics at work here - the vortices are in 3d of course, or 4d dynamic objects. In a sense this is a computer modeling of a computer modeling - the programmed space made visible by a layer of programmed responding particles and particle generators. So what emerges? Stitching, vortices, weathers without precipitation or effect on 'concrete objects' (i.e. only on particles). In the future, the stitching will cover larger and larger areas, precipitation will leave floods, wind damage, and destruction in its wake; and grounds will muddy, dust bowls will render the virtual land virtually fallow... http://www.alansondheim.org/ian.mp4 http://www.alansondheim.org/sync.mp4 http://www.alansondheim.org/vortices.mp4 Below are some stills from the above as well as others of the elements in the debris field, including a few of Julu Twine with different elements as well. http://www.alansondheim.org/ arena pngs and jpgs | Alan Sondheim Mail archive: http://sondheim.rupamsunyata.org/ | To access the Odyssey exhibition The Accidental Artist: | http://slurl.com/secondlife/Odyssey/48/12/22 | Webpage (directory) at http://www.alansondheim.org | sondheim@panix.com, sondheim@gmail.org, tel US 718-813-3285