The Alan Sondheim Mail Archive

April 2, 2009

gamespace, a kind of history gamespace pngs

in flatspace pictures and revolution in symbolic language,
deliberate failure node, cutting power result
my failures in second life
since another failure is my inability to get hard-copy
when i think of all my failures in second life
and the failures engendered in the real world by virtue of second life
or the failures engendered whether or not second life played any role
and my failures which are my own
and failing by writing too much and hoping at least one person has read
and failure to bring them into second life
exhausting failure leading to errors

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