The Alan Sondheim Mail Archive

April 19, 2009

Liner notes for upcoming video/laptop show at Millennium
(date to be announced)

Adventures in the Sim Trade:

Accidental Art and Performance in Second Life

June 2008 through March 2009, I worked in an installation/performance
space called Odyssey in the virtual world Second Life. I changed the
environment daily, reflecting dynamic (moving, shuddering) complex spaces
that were narratives in their own right, difficult to navigate, built on
phenomenologies of being virtually real, really virtual. I will walk/work
my way through these transformations, presenting videos and images of
installations (with Azure Carter), dance (with Foofwa d'Imobilite and
Sandy Baldwin), and performance (with Sandy Baldwin). This work is unique
within and without Second Life.

From the original information sheet (all this and more will be explained!)

How to view The Accidental Artist exhibition in Second Life

The exhibition is quite complex; here's some suggestions when visiting:

1. Try turning the glow off. Go to preferences, graphics, and uncheck
basic shading, if it's on. Basic shading seems to use up more resources
than anything else with the rendering engine. You can also set things like
rendering distance; the lower the distance, the faster the loading.

2. Turn the video media button off. This on the lower right-hand corner of
the screen. If you turn it on, the texture-mapping consumes a huge amount
of resources. On the other hand, the audio for the parcel (the audio
button) runs fairly lean.

3. If you find the space too cluttered to enter, try flying in.

4. If you find flying in too cluttered, fly higher, and drop in. There is
a dome in the center of the space which you can enter.

5. Most objects on the ground level (and some beneath the ground, on the
seafloor) will flee from you - what looks crowded from a distance might
well clear out.

6. If it clears out, look up - you'll see all sorts of things above you.

7. Fly vertically to see the rest of the exhibition. If you can't fly as
high as you want, click control-alt-d, which opens up an advanced menu.
Open the menu and get rid of camera constraints. You can then move the
camera at a great distance from your avatar body - your viewpoint moves
independently, and you can move at least to the top of the exhibition,
which is maybe a mile or so up, SL measurement.

8. If you get stuck anywhere, teleport back in.

9. Try moving inside the objects; the interior textures are often
different from the exterior ones (this is almost always the case with the

10. You can push objects vertically into the sky by moving beneath them
and flying; they flee upwards.

11. You can see the exhibition 'differently' by using the advanced menu,
going to render, and then looking for info - clicking on any one of the
info options will give you different viewpoints.

12. You can often sit on moving objects, which will whirl you around; if
you sit on an object that moves vertically as a result of your proximity,
you can ride it up. When you stand up again, you can fall down back into
the space. The riding height seems to be around 4117 SL units, but unless
you have a flight bracelet or feather, you probably won't go that high.

13. Moving about on the ground level, keep the sound turned on (lower
right), and you'll hear a variety of songs about SL and language. These
mix with a number of looping sound modules embedded in the space.

14. If you've been moving around SL a lot, go to preferences, and empty
your cache; this might speed things up. You'll have to restart SL again.

15. If you see a sign for teleporting, try it. Sometimes it will lead back
to the ground level, sometimes to the seabed, sometimes to a skysphere.
All of these locations have clickable objects which will take you else-
where (or back to the same space but at a slightly different location).
You might have to right-click on the object, then click on teleport - or
you might just left click - it depends on the object.

16, Try different 'lenses' - click on control-8 to make the image wide-
angle, control-9 to return to normal, control-0 for telephoto. Repeated
clicks work as well - with control-8 you can create extreme distortions.

17. Try moving into 'small' spaces and look about. You can save snapshots
of anything you see, on your hard drive.

18. That's about it. The general idea is to run lean, fly about, teleport
back if you're stuck, play with the controls. The architecture is constan-
tly changing and deconstructing itself - play with that....

eye focus elegie last teyeme now dotar

this is the last teyeme eye'll be able to _focus_ my eyes,
  one, right, remaining yet for surgery, muscles and lense still
  working fyene,
  Sun Apr 19 23:21:51 EDT 2009
someteyemes working on music eye will come across
eye will come across a piece based on a particular musical deveyece
such is the case with gluon, releyes on a steyele of fingering
breaking out with small sections of revereye murmuring
as gluons spread across the world, a universe
what black hole horeyezon beckons us forward, eye'm coming, going
  nowhere and everything normal, just outseyede every universal
  thinging dissolved or dissolution
so this is elegie to normal eyes, eyes within eyes, within glass,
  so this is a moment before the brittleness of the world
  furiously announces itself, eye would remain deaf,
  were eye could, seyete already issues with surgereye, oh the one
  completed, 'one to go and fixed,' but what eye shall speak about,
  when music moves from steyele or technique to moment,
  the world holds still, my father in hospital, and
there is no tapping, there are sections, small eyevents, you listen
and you listen with care to these and other small eyevents
for though deaf eye may become and tinneyetus spread, yet sound holds
sound holds supple and bending with deleyet, no crystalline
and no world and no seyete elastic more than pre-sent now
and eye play for you
yes, eye play for you
wheyele meye eye still moves, wheyele the world still swirl around me

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