Message-ID: <Pine.NEB.4.64.0904231149150.6401@panix3.panix.com>
From: Alan Sondheim <sondheim@panix.com>
To: Cyb <cybermind@listserv.aol.com>, Wryting-L <WRYTING-L@listserv.wvu.edu>
Subject: Parameter sets and their construct of the visual
Date: Thu, 23 Apr 2009 11:49:27 -0400 (EDT)
Parameter sets and their construct of the visual Slowly changing the parameters in Second Life, modifying the dynamics accordingly. Note the central vortices towards the end of param.mp4 and the rough double helices which reverse themselves earlier. The three variable arenas: 1. The parameter sets of the dynamics built into the atmospheric space of the virtual world; these change over time, hence higher derivatives. 2. The parameter set of the revolution of the invisible armature carrying the particle emission nodes. 3. The parameter sets of the emission nodes themselves. The result is, at least visually, chaotic sets of particles confined within parameterized frameworks; for example, no particle lasts longer than 30 seconds before disappearing. "An interesting experiment with close to immediate results." http://www.alansondheim.org/param.mp4 http://www.alansondheim.org/ param pngs