The Alan Sondheim Mail Archive

June 7, 2010


my three little dots ...


Language
First name 	Last name 	Password

Start Location: Enable sound:
Grid:
Background - island in the sunset ...

Odyssey (118, 182, 88) - Odyssey NE
  	Chat
  	Contacts
  	Map
  	Search
  	Nearby Avatars
  	Inventory
  	Stats
  	Music
  	Media
  	Log out

Instant Messages

Local chat
[12:16] flowertreefastdisapper: >> Sound Disk v1.1 >> Playing supplied
name : 780e8a95-210e-09c1-50d2-1d13a5ba1d35. >> Listening on channel 69.
[12:16] Flight Band: All Go
[12:16] flowertreefastdisapper: >> Sound Disk v1.1 >> Playing supplied
name : 780e8a95-210e-09c1-50d2-1d13a5ba1d35. >> Listening on channel 69.
[12:16] miasma: >> Sound Disk v1.1 >> Playing supplied name :
780e8a95-210e-09c1-50d2-1d13a5ba1d35. >> Listening on channel 69.

[12:16] You accepted Goodwind Seiling as a friend.
[12:17] You: look ...
[12:17] You: There is always more, the world wraps around ...
[12:18] You: ... fearful outside ... fearful ...
[12:18] You: i am writing this because you can't be seeing this ...
[12:18] You: every dot is a circular poetics of a world ...
[12:18] You: ... poesis ...
[12:19] You: ... this morning ... i thought ... nothing ...
[12:19] You: but this morning i thought ... should nothing ... in fact ...
[12:19] You: ... breathless ...
[12:20] You: should nothing be ... on the line with i thought ...
[12:20] You: ... seriously i did think that ...
[12:21] You: seriously it did hold me there ...
[12:21] You: ... or should ... or should ... nothing ...
[12:21] You: be on a line of its own ...
[12:22] You: ... tailing, contrailing ...
[12:22] You: ... taking up space ...
[12:22] You: look, the world wraps around ...
[12:22] You: look ...


         Say ...
  	Whisper	...
  	Shout ...

Search ...
People ...


Nearby Avatars


Contacts
Online	Offline	Groups

Inventory

     *
       My Inventory


Stats
Region
Ping sim	125 ms
FPS	44
Time Dilation	0.97
Objects	12001
Active Scripts	2790
Agents	1
Child Agents	1
Incoming bandwidth	0 kbps
Outgoing bandwidth	0 kbps
Dropped packets	0
AjaxLife Server
Sessions	41

Parcel media

Map

Region:

Position:
  	Teleport
  	Focus on you
  	Clear
  	Focus on target
  	Go Home

Language and Object


A texture, tested.png, is created with the phrase "i don't understand
you're saying" overlaid with the word "ALIEN". The texture is applied to
numerous objects in the Second Life environment; the texture is also
inserted in the particle generation script. When an avatar sits on a
scripted object, particles spew out, carrying the same text as the objects
themselves. The result is a fireworks display of tested.png spews from
tested.png emitters. The display is like nothing in physical reality; at
the same time, it's tethered to the "ALIEN/i don't understand what you're
saying" text.

The problem, theoretical and practical, is this: How does alienness func-
tion, given the self-referentiality of this text? (Or, in fact, any text
at all? For it isn't so much the specific content, as the act of scanning
and reading familiar graphemes, words, and so forth, that sets the scene.)
Does the act of reading take away from the mise en scene (as alien, other
worldly - as elsewhere and elsewise) reducing it to a form of concrete
poetry - or does the mise en scene "alienize" the inscription - and, by
implication, any inscription, itself?

The former seems to be the case; as relevance theory has it, a determin-
ation occurs, creating a steering-mechanism as habitus for the viewing
session. Think of this as a detour or masquerade, the habitus within a
potential well, keeping everything in order.

In the real world, disguise of anomaly is equivalent to a problematic
shift to the familiar. Thus anomaly may be constantly hidden: a bomb as
lunch-box, for example - and the real as classical logic, with quantum and
cosmological anomalies kept at a distance. This references the phenomeno-
logy of nearly autonomous levels, without which life would be, literally,
at a loss.

In virtual worlds, we can experiment with all of this - keeping the alien
or familiar at bay - with (mostly autonomic) gestures whose stakes are
high in the real, gamed and (presumably) lower online. Thus the virtual is
the safe world/word for the real, until the real overwhelms us all.*

http://www.alansondheim.org/tested.png
http://www.alansondheim.org/alientalk.mov

*And when this happens, inscription disappears, there is nothing further
to be said; without memory or organism, the flat world shudders to a halt.

Generated by Mnemosyne 0.12.