Message-ID: <alpine.NEB.2.00.1010250201270.26660@panix3.panix.com>
From: Alan Sondheim <sondheim@panix.com>
To: Cyb <cybermind@listserv.wvu.edu>, Wryting-L <WRYTING-L@listserv.wvu.edu>
Subject: games
Date: Mon, 25 Oct 2010 02:08:21 -0400 (EDT)
games well, this idea came about with doubled avatars, one of whom is still broken, unable to load hir clothing and accessories, and the other of whom has already lost most of hir attributes; in any case, they interact with each other in a clotted environment, starting out as swagger, then gradually emerging their games into the environment, swirling through each other (which ordinarily is not permitted in second life) as a result of one or another's uncanny attachment to objects, the games based on back- dreams of maenads for example, or live performances, these however created while i ran back and forth among computers, orchestrating everything, as if these avatars had lives of their own, philo thinks through materiality as apart and i think of it as aperture http://www.alansondheim.org/games.mp4 http://www.alansondheim.org/ppo.mp4 http://www.alansondheim.org/ppo1.png http://www.alansondheim.org/ppo2.png http://www.alansondheim.org/ppo3.png http://www.alansondheim.org/ppo4.png http://www.alansondheim.org/ppo5.png http://www.alansondheim.org/ppo6.png http://www.alansondheim.org/ppo7.png http://www.alansondheim.org/ppo8.png http://www.alansondheim.org/ppo9.png