The Alan Sondheim Mail Archive


games

well, this idea came about with doubled avatars, one of whom is still
broken, unable to load hir clothing and accessories, and the other of whom
has already lost most of hir attributes; in any case, they interact with
each other in a clotted environment, starting out as swagger, then
gradually emerging their games into the environment, swirling through each
other (which ordinarily is not permitted in second life) as a result of
one or another's uncanny attachment to objects, the games based on back-
dreams of maenads for example, or live performances, these however created
while i ran back and forth among computers, orchestrating everything, as
if these avatars had lives of their own, philo thinks through materiality
as apart and i think of it as aperture

http://www.alansondheim.org/games.mp4
http://www.alansondheim.org/ppo.mp4
http://www.alansondheim.org/ppo1.png
http://www.alansondheim.org/ppo2.png
http://www.alansondheim.org/ppo3.png
http://www.alansondheim.org/ppo4.png
http://www.alansondheim.org/ppo5.png
http://www.alansondheim.org/ppo6.png
http://www.alansondheim.org/ppo7.png
http://www.alansondheim.org/ppo8.png
http://www.alansondheim.org/ppo9.png

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