Message-ID: <alpine.NEB.2.00.1107311909420.15033@panix3.panix.com>
From: Alan Sondheim <sondheim@panix.com>
To: Cyb <cybermind@listserv.wvu.edu>, Wryting-L <WRYTING-L@listserv.wvu.edu>
Subject:
Date: Sun, 31 Jul 2011 19:11:23 -0400 (EDT)
Wounded Avatars ii (whole text also at http://www.alansondheim.org/rd.txt ) "oh! how we all slide off the end of the earth. when my mother died, she was always in my thoughts. now in dreams sometimes, tonight i met her in paris, perhaps from sweden, she was slightly tipsy, she was dressed in white, holding a glass, a white object, perhaps from a virtual world, nose-cone of sorts, perched near her, somehow attached, and i said, i said, mom, i haven't seen you in a while, don't you remember me and she said, she said don't be silly, we saw each other just a week ago, and then i remembered... remembering, having woken up, more than a decade ago, and all these complicities, sliding off and away, vanishing, sooner, perhaps, sooner, perhaps, among my siblings or her friends, then nothing at all, already i am half gone with it, half gone with despair" So there are three paths for the woundatar, each a disturbance of virtual ontology: 1. The path of the grain of the voice; 2. The path of the photograph as texture; 3. The path of self-illumination and image-imaginary of the nightclub. These tend towards a return of the somatic; the viewer is engaged, and the projectivity/introjectivity matrix or 'jectivity' between the viewer's body-subjectivity and the visuality of the virtual is deeply entangled. They are entangled without the simplicity of mappings which drives so much new media or virtual art: for example, the weather mapped through the stock-exchange onto musical scales, resulting in an 'interpretation' of the planet. Mappings are GIGO, garbage-in, garbage-out; they are the result of a paring-away of the abject, of the clarity of thought; and they participate in an Enlightenment project which does not admit, for example, the abject of the tumor which remains ill-defined and corrosive. But it is such an abject that wins at the very end, that appears at the end: the wound which refuses to heal, spreading until the body is consumed. And how this is brought home, is through the _phenomenology of the mess,_ which is the true-real state of the world. The mess is deep disorder, in both practical and ontological senses. The mess absorbs and negates history. The mess is simultaneously everything and nothing, rust and dust, corrosion and ill-locution. (On a practical level, what I've overlooked here, of course, is access and mixed-reality; I've been focusing on the two ends of the spectrum, an assumed 'real' and an assumed 'virtual.' (Elsewhere, I've shown these assumptions are false; the real and virtual are always entangled. So I'm speaking of hypothetically-pure states here, nothing more.) Mixed-reality brings up a host of interface issues. For the woundatar's problematic of ontology, tacit knowledge is a necessity. In other words, having to work through or over a complex interface which calls to you as an intermediary, disrupts the flow. And flow disruptions is diegetic disruption, which is why whole-body insertion into virtual worlds is the psycho-logical end- point of development here. But even driving in or inhabiting a virtual world for a period of time still runs into the same issues, which is why voice, photographic texture, and/or nightclub scenarios are so important. (Interestingly, just as voice has grain, so does smell; both are _of_ the body in an uncomfortably direct way. But the latter has yet to be harnessed anywhere, except as a gimmick.) (On the other hand, think of movement directly recorded from injured, paralyzed, or dying people, in combination with the three paths mentioned above. The point is, these aren't the only possible paths; they're only the most obvious.))