Message-ID: <alpine.NEB.2.20.1705041909220.4209@panix3.panix.com>
From: Alan Sondheim <sondheim@panix.com>
To: Cyb <cybermind@listserv.wvu.edu>, Wryting-L <WRYTING-L@listserv.wvu.edu>
Subject: Digital Literatures (from a post on empyre)
Date: Thu, 4 May 2017 19:11:07 -0400 (EDT)
Digital Literatures (from a post on empyre) http://www.alansondheim.org/beforemyback.png Thinking about electronic literature (the original post is for the current discussion on the empyre email list, but I thought it might be of interest elsewhere as well). Like many others on empyre, I've been following this discussion with interest. I want to point out that digital poetics, robopoetics, in any form is part of a field, and at least for me, both canon and genre obstruct our view and thinking. So here are a number examples; these are legion. Newsgroups: News groups were incredibly creative, both passively and actively in their audiences and participants. In 1996 for example, there was a group alt.adjective.noun.verb.verb.verb; in order to post, one had to present one's writing in this format. The FAQ is at http://www.faqs.org/faqs/verb-verb-verb/ . The FAQ begins: alt.wonderful.aanvvv.introduce.present.demystify alt.new.readers.welcome.welcome.welcome! alt.updated.faq.proffer.offer.enlighten alt.personal.copies.get.obtain.read alt.responsible.<robert@astro.su.se>.email.request.send alt.delay-free.posting.note.impress.chuff (1) alt.curious.format.originate.begin.enquire? alt.other.newsgroups.name.name.dub alt.single.example.present.present.present: 'alt.beneficent.daemons.bless.curse.bless' alt.revered.original.persists.thrives.name 'alt.swedish.chef.bork.bork.bork': (alt.venerable.Jeff-Vogel.invented.created.newgrouped alt.local.distribution.failed.escaped.spread alt.amused.Vogel.watched.chuckled.laughed alt.lasting.fame.enjoys.enjoys.enjoys) There were groups such as alt.society.neutopia that led to FAQs in the form of "Neutopian FAQ-like Substance" - see https://groups.google.com/forum/#!topic/alt.society.neutopia/jDzEAs_fVlA which is part of a complex pseudo-religious mythology written across list posts and groupings. There were newsgroups you couldn't post in, unless you literally could hack your way into them; in other words, you had to engage the groups on the level of protocol in order to access. All of this work has been documented (there were hundreds of thousands of groups by the way); the group mores, activities, codes, codework, etc. were amazingly creative; things ranged from bots to texts to messing with the software itself to poetries and poetics; there were also crosspostings etc. IRC - Internet Relay Chat - was an excellent platform based on UDP (which created netsplits that could be used for poetics as well); again the creativity was amazing. But the creativity here rolled across your screen at highspeed; it wasn't archived, but was always on the fly. You could do (and I did) intrusions into various channels and record them of course; in a sense you creative a kind of running interference within the social body of the channel (or you open up your own channel) that could lead to amazing imminent results. Zen-like, most of what occurred lived only on the edge of memory. IRC still works. Much of what went on was sexual, but there was also a great deal of 'hackerese' at work as if Mez were speaking at high speed. Speaking of which, there was Integer/Antiorp/Netochka Nezvanova - see https://en.wikipedia.org/wiki/Netochka_Nezvanova_(author) for more information; she/they should be at the top of anyone's list here. Florian Cramer created a perl program I've (and others) have used based on her leet - https://en.wikipedia.org/wiki/Leet ; we should all know about this (Sandy Baldwin has written on it). There were and still are, mostly unused, MOOs, MUDs, talkers, and other live forms of programmable environments; I (and others) haven written into these, creating spaces for conversation/building/botting, etc. You can find a lot of information on Wikipedia. These relate to scripting in virtual worlds - and scripting itself becomes a kind of ro/botics; Second Life objects can perform, spew texts, etc.; Garrett Lynch had a program which allows live conversation to be mapped onto objects. EMACs, the linux text editor, has one of the earliest implementations of the Eliza bot program; it's not all that difficult to go into the lisp code and modify Eliza to do just about anything - literatures emerge and others can create within the framework. It's also easy to go into interactive fiction such as Adventure itself - see https://nickm.com/twisty/ for Nick Montfort's book - and modify the fiction in any number of ways. The programming has some interesting philosophical implications (check out the dungeons for example). Again, I want to stress, that all of this has been used by, creative by, described by, etc. by, people who for the most part are _non-canonic,_ _genre-bending,_ etc. etc. So when we go back over and over again to the canon, we do a disservice to the fact that we're dealing with field phenomena, not stars and particular work. We need in other words something like a literary field theory, not the usual classical physics with its emphasis on well-defined particulate mechanisms. To continue - there's also griefing in virtual worlds; my favorite in Second Life is a 'magic pencil' that, as its moved through space, leaves behind a trail of objects (all of which is programmable of course, including the objects); make a big enough 'structure,' and you're going to bring the sim to a halt as the number of generated prims goes sky-high. The result is astonishing. There are somatic aspects to all of this as well; you might design a bot for example to imitate Emily Dickinson on one or another level - but she was a mind and body writing, and that connects her poetry in an imminent way to the poetics of chant, speech, song, phenomenology of meaning, flesh, tissue, neuron, habitus, etc. I'd argue it's that which gives it meaning - which brings up Wikileaks etc. - because hacking is, in a way, an inversion of the body - a poetics of penetration from the outside (I don't necessarily mean this in any sense as a sexual metaphor btw) - an inverted bot retrieving its dictionary and semantics to the surface. I argue this should be included in any course on robopoetics, digital poetics, etc. (As should the rules, written and unwritten, for Facebook and other social media - rules which shape, censor, expand dialog and so forth.) Along with this, I'd bring issues of email lists themselves, with their trolls, fabrications, splits, coalescences, etc.; the best accounting I've seen in Jon Marshall's Living on Cybermind, https://www.amazon.com/Living-Cybermind-Categories-Communication-Epistemologies/dp/082049514X , which is an ethnographic description of an email list started (still running) in 1994 by Michael Current and myself; he died shortly after the list was launched, and the book covers that, as well as trolling by a number of people/groups. Again, there are somatic issues at work here. Finally, from my viewpoint, there's a general field of codework - which can I think be traced back to 19th-century telegraph operators, and their codings/decodings, subversions during spare-time at the keys. A lot has been written about this of course. A lot has been written about all of this; the amount of information is overwhelming - just take, for example LambdaMOO, https://en.wikipedia.org/wiki/LambdaMOO - which would need a course by itself just to cover the basics and history. The problem is that all of the above goes way back (I've known people who were hacking online around 1972 for example); the practices are fields of practice, the audiences are dispersed, and, for me, the very use of genre and canon as a viable pedagogical approach is problematic. There has to be another way to deal with all of this, without going through the usual star system. It's interesting that Furtherfield/Netbehaviour - in their approach to blockchain work for example - seems, to me, broad in this sense. [I realize how much I've forgotten to include: Perl and other language poetries; odd languages such as one composed entirely of spaces and tabs (the programs appear completely blank); figlets; glitchwork and experiments with cellular automata; all sorts of wandering bots in MOOs, MUDs, etc.; the wide variety of MUDS such as LPMUDS, FurryMUCK etc. - see http://en.wikifur.com/wiki/FurryMUCK - related to cosplay etc.; OpenSIM varieties; early graphical avatar spaces such as The Palace - https://en.wikipedia.org/wiki/The_Palace_(computer_program) ; of course the Maker movement physical/virtual; and all the communities, creations, commons around all of these as well - then there's Fidonet and BBS cultures ...] And I do want to emphasize I'm not writing about the 'good old days' but about a revolution of writing/speaking/somatic approaches itself. First, thinking about fields creates an entirely different approach (reminds me of Dwarf Fortress for example); and second, pretty much all of the above continues today in one or another form; these formats haven't gone away. (I do realize I'm just touching the surface here; that most empyreans already know this, etc.; I'm just trying to think, for myself at least, across object-lessons into waves and shape-riding, where the shapes themselves are riders.) Thanks for your patience, Alan