Message-ID: <alpine.NEB.2.20.1706142047580.5997@panix3.panix.com>
From: Alan Sondheim <sondheim@panix.com>
To: webartery@yahoogroups.com
Subject: Reality Mechanics
Date: Wed, 14 Jun 2017 20:49:49 -0400 (EDT)
Reality Mechanics http://www.alansondheim.org/mtn05.png http://www.alansondheim.org/realitymechanics.mp4 http://www.alansondheim.org/mtn02.png http://www.alansondheim.org/mtn04.png http://www.alansondheim.org/mtn11.png http://www.alansondheim.org/mtn12.png "The future anterior is absurdly simple; we're looking at semiotic splatter, fast-forward data states and evidence. The fact is that the bind between signifier and signified, classification into symbol, ikon, index ('Peirce said the form a sign takes, its signifier, can be classified as one of three types an icon, an index, or a symbol.') can never be static; it's a striated dynamics, objects and arrows without a fundamental ontology. This dynamics is temporal, time inheres within and without it of course, in its course. So traditional analysis is buried in dynamics; it turns in on itself, swallows itself, as the production continues, and this is the fundamental state of internet- ting, moving from objects and states to flows. Classical analysis is left behind, static language and protocols are simply inadequate. If the basis changes, the landscape itself changes, what then? Dynamics in virtual worlds may well be one of many places to begin from, from semiotic splatter to the dynamics of splatter semiotics. Hence now these images, later the analytics of the carapaces and sheaves, and later still the dynamics of {carapace,sheave} and {within,beyond,beneath}."